The Logitech G502X is blessed with a very quick and accurate sensor and super-fast optical-mechanical hybrid switches. But its secret sauce for gamers is really the accessibility of its buttons for ...
The Logitech G502 Hero wired gaming mouse might’ve been around for a few years at this point, but it’s still one of the best ...
The Logitech G502 X Plus is the latest gaming mouse in Logitech’s mainstream lineup. It’s nearly identical to the Logitech G502 that preceded it, though some notable features are missing from the ...
Logitech just pulled quite the unsavory bait and switch on its loyal customers, by announcing a celebratory 10th anniversary version of the Logitech G502 made from aluminum. As the world's ...
The new G309 Lightspeed gaming mouse is a serious competion rodent and has optical switches, Lightspeed connectivity and Logitech's HERO 25K sensor. Serious gamers can be very fussy about the mice ...
We've been predicting that Black Friday might just become "Black November" for some time now, and if there was anything to prove this it would be the fact that the Logitech G502 Lightspeed is now just ...
With a sleek, simple design, the Logitech G Pro X Superlight 2c is about as minimal as a gaming mouse can be. This is the type of gaming mouse you could also use at work, should you choose, since it ...
At almost half the weight of my G502 with a new sensor and USB-C, I’m tempted to go Superlight. At almost half the weight of my G502 with a new sensor and USB-C, I’m tempted to go Superlight. is a ...
I’ve seen it all when it comes to gaming mice–RGB lighting, all types and shapes of buttons, and super-fast sensors that feel instantaneous. So it’s with a bit of excitement that I laid eyes on ...
Logitech’s G Pro X Superlight has been one of the most popular gaming mice among enthusiasts and esports professionals since it arrived in 2020, and today Logitech is refreshing it with a few key ...
I love my G5. It is generally the best fitting mouse for my hand I have ever run, and it's precision is awesome. The only problem I have is getting games to recognize the thumb, and the tilt-scroll ...
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