From figuring out their homework to taking themselves to and from school, these are everyday things '90s kids were expected ...
What has changed is the source material. For young people growing up in a digital world, quotable moments don’t come from films or TV but from TikTok edits, Roblox streams, speedrun memes, Minecraft ...
Marc Olsen was just 18 when he started winning money at backgammon. Sitting at his computer in Copenhagen in 2004, he would ...
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