In an era of digital distraction, focus apps have emerged to help users maintain concentration and productivity. These apps employ gamification techniques to encourage deep work. However, research ...
The Print on MSNOpinion
How Gen-Z is changing the violent extremist landscape online
The evolving extremist threat now hinges on young people online, demanding new strategies beyond traditional counter-terror ...
Prediction markets are ushering in a new era where collective judgement and "crowd wisdom" are no longer theoretical concepts ...
Boba Mint Holdings Ltd. (CSE: TNJ) (OTCQB: WERDF) (“Boba Mint” or the “Company”) is pleased to announce that it is arranging a ...
2026 Outlook: Viaccess-Orca’s Einat Kahana on gamification, Gen Alpha and the end of passive viewing
The television industry has spent decades perfecting the art of passive consumption. But Einat Kahana, ... Read More ...
Three generations have grown up with video games since home consoles with swappable game cartridges were first released in ...
As screen media becomes increasingly prevalent in the lives of young children, navigating its multifaceted impact is ...
14hon MSN
Online ‘brainrot’ isn’t ruining children’s minds – it’s a new way of navigating the modern internet
What has changed is the source material. For young people growing up in a digital world, quotable moments don’t come from ...
Explore how fostering an inclusive culture in STEM education is essential for future innovation and diverse leadership.
According to McKinsey, nine in 10 organizations use AI in at least one business function, yet less than half are either doing ...
The spread of generative AI has become background radiation, pitting players against studios and leaving its role uncertain.
AI features and platform upgrades. Let's explore the ten AI companies that made waves in classrooms around the world.
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