Learn how to record terminal sessions on Linux using Asciinema and convert them into clean animated GIFs for READMEs and ...
Exporting animations seems to duplicate them in the action list, fast64 should be cleaning them up. This is in OoT mode, I'm not sure if the same happens in SM64 mode.
We have scene with around 10 characters, exporting them as USD geometry cache. Noticed that speed of exporting as USD is at least twice slower than Alembic. Only one CPU thread is being used, barely.