The first free-for-all game dev hub has opened in Montenegro to support developers with working space and more.
It’s easy to feel despondent about the state of the global environment in 2021. More than a million species are at risk of extinction, levels of carbon dioxide in the atmosphere continue to increase, ...
A year to the day since the announcement, and after several revisions and community backlash, Unity is ending its unpopular pricing scheme. A year to the day since the announcement, and after several ...
It was Virgin Galactic's seventh commercial spaceflight mission and the company's second of 2024. When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.
VSS Unity, attached to its VMS Eve mothership aircraft, takes off from Spaceport America June 8 on the Galactic 07 suborbital spaceflight. Credit: SpaceNews/Jeff Foust Updated 6:15 p.m. Eastern with ...
On September 12, Unity announced that beginning January 1, 2024, its pricing for developers would include a “Runtime Fee,” a new 20-cent charge to be levied every time a player installed a game after ...
After two weeks of chaos, Unity Create president Marc Whitten has a message: “I’m sorry.” Whitten’s apology, and a revised pricing policy, comes after a tumultuous period for the company, as game ...
UPDATE: A new report from Bloomberg outlines some of the changes reportedly coming to the policy. According to the report from Jason Schreier, Unity told staffers in a meeting this morning that it's ...
The Unity engine powers many PC/console games and the vast majority of mobile games available on the market today. (Unity image) In the wake of a controversial policy change by game engine developer ...
If you were developing a Unity Engine game on Monday, you did so with the general understanding that you wouldn’t be charged additional royalties or fees beyond your subscription to the Unity Editor ...
For years, the Unity Engine has earned goodwill from developers large and small for its royalty-free licensing structure, which meant developers incurred no extra costs based on how well a game sold.